Nieuwe stap voor stapkaart voor Pokemon

Oorspronkelijk werden dit uitgebracht indien ons duo role-playing game vanwege de Game Boy welke met elkaar verbonden konden geraken, ontwikkeld door Game Freak en uitgegeven door Nintendo. Pokémon kan zijn sindsdien uitgegroeid tot de op een na succesvolste game-franchise ter wereld, na Super Mario.

They seek to explore the concept ofwel Pokémon coexisting with humans and nature, revisiting the concept behind original games' setting, which translated to "richness or abundance in nature and bonds between people and nature" in Japanese. To appeal to the newer audience in X and Y, the developers decided to connect the story with X and Y by further exploring their core mechanic.[402]

In Generation VI, Pokémon X and Y were released worldwide for the 3DS on October 12, 2013,[394] and they are the first games to be released in this way. The developers focused on the themes ofwel "beauty," "bond," and "evolution," and it kan zijn based on these themes that they created the games' core mechanic where Pokémon could achieve a higher form of evolution by strengthening their bonds with trainers; however, to maintain game balance, they limited this feature to a special, temporary phenomenon.[395] The games' shift to fully 3D graphics allowed the player to freely manipulate the camera angles although due to technical limitations objects far away are rendered in lower polygon models, and producer Hitoshi Yamagami addressed to 2D players that "Game Freak [developers are also] big fans of 2D graphics.

Er bestaan in de hip over de andere spellen Ruby, Sapphire en Emerald verder remakes gemaakt met Pokémon Red en Blue. Die beschikken over een naamsverandering ondergaan en enige inhoudelijke veranderingen, en bestaan achteraf op een markt gebracht.

Ruilmethode: Draadloos ruilen met persoon dichtbij, via het Nintendo Network: aan het het net met iemand ruilen en via infrarood.

Pokémon Adventures kan zijn opgedeeld in verschillende afzonderlijke segmenten, en welke op hun beurt, zijn bovendien onderverdeeld in segmenten en talrijke kleinere hoofdstukken.

[e] The original set ofwel the Pokemon card game would be titled the Base Set in English. Many more sets would follow. Despite being ignored by the media, except for the CoroCoro,[156] the cards became an instant success upon release. 87 million Pokemon cards were shipped by the end ofwel March 1997, six months after its launch, and one month before the debut of the next big installment of the franchise: the Pokemon anime series. The success ofwel the TV series would cause the cards' sales figure to explode: by March 1998, a total ofwel 499 million cards had been produced in Japan.[157] Anime production launched

Elke speler aangaande het spel verlangt ernaar de beste Pokémon-trainer te worden en al die Pokémon te vangen. In geen over de spellen bestaan alle Pokémon te vangen, zodat een speler betreffende persoon welke het andere spel heeft moet ruilen teneinde al die Pokémon te bemachtigen.

"When wij started this project in Japan, one ofwel the first things I was told was that this kind ofwel thing would never appeal to American audiences. They said, 'Because the characters are in a very Japanese style, you cannot sell them to Americans'.

[4] These concerns were countered by psychologist William Damon, who told Newsweek that obsessing is in fact a normal part of a child's neurological development. It should concern parents only when the obsession gets dangerous or excessive.[510] An op-ed in the New Zealander newspaper The Dominion Post claimed that the anti-Pokémon sentiment was particularly American: "The backlash, which seems largely confined to the United States, may be no more than the sound of the world's leading cultural imperialist gagging on a taste of its own medicine".[511]

In die film speelden een zeldzame Pokémon Mew en Mewtwo. In een Verenigde Staten ging een film in première op 10 november 1999. Een film had kort het record vanwege grootste omzet tijdens de opening een geanimeerde film. Plannen begonnen kort daarop een spel gebaseerd op de geliefde anime. Hiermee werd Pokémon Yellow (Pokémon Geel) realiteit, en kwam uit op 12 september 1998 in Japan, en 25 oktober 1999 in een Verenigde Staten en Europa. Pokémon Yellow stond trainers toe een rol aangaande Ash met te nemen, en om te trekken door een gebied Kanto, betreffende animeachtige graphics voor elke Pokémon, en een Pikachu indien kameraad, die een trainer volgde. 2e generatie

Pokémon Crystal was tevens dit 1e verplaatsbare Pokémonspel het bewegende animaties had voor elke Pokémon. Trainers in Japan kregen een bijgevoegde bonus door in staat te geraken gesteld te ruilen, vechten, en ook het bemachtigen betreffende de legendarische Pokémon Celebi door draadloos met een mobiele telefoon aan te loggen bij dit Pokémon Mobile System. Trainers waren tevens vanwege het aanvankelijk in staat te kiezen welk geslacht hun personage had. Derde generatie

Ruby and Sapphire were released in Japan on November 21, 2002, and in the rest ofwel the world the next year. The games introduced 135 new Pokémon, bringing the total amount to 386. Because of this, Golin Harris, NoA's ad agency,[235] advised them to move away from the "Gotta catch 'em all!" Pokemon Booster Box slogan. They reasoned that if new, younger players were drawn into the franchise with Ruby/Sapphire, they would find the concept of "catching them all" to be a daunting if not impossible task if they didn't also have Red/Blue/Yellow and Gold/Silver/Crystal.

During the council's very first meeting, Yoshikawa brought up the issue on whether the Pokemon in the anime could speak, and if not, how they could communicate. In the video games, each Pokemon has a specific cry. In Anakubo's CoroCoro manga, most Pokemon could speak. At first, the council believed there should be a mixture of Pokemon that could talk and Pokemon that could not. However, this idea was eventually discarded: the Pokemon had to make a specific cry. The council agreed that Pokemon were like animals, and while the humans and the Pokemon should be able to understand each other in the series, they should not speak each other's language.

The games were followed by Pokémon Black twee and White 2, which were released on June 23, 2012 in Japan[389] and on October 7, 2012 in North America.[390] The games were developed for the DS rather than the more powerful Nintendo 3DS to maintain continuity with the game world in Black and White and they were presented from a different perspective in the storyline.[391] Since the games are their first sequels, director Masuda explained that they have strived to find a "fine balance" to appeal to both newcomers and returning players by implementing introductory explanations, and by placing a Pokémon Center in the first in-game city, they were able to further this approach by providing newcomers with a detailed walkthrough and also returning players with new updates.

In Platinum, the developers focused on changing the most essential elements from Diamond and Pearl to maintain continuity with the previous games. Director Junichi Masuda stated that since they designed Diamond and Pearl as the "ultimate" Pokémon titles, it was only necessary to make Platinum "even stronger" than them. They approached this by designing the "Origin Forme" for the legendary Pokémon Giratina, ensuring that the vormgeving would appear significantly different from its regular form in Diamond and Pearl and to express the games' core antimatter and Distortion World concepts.

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